I had the pleasure of creating the dark, dingy and downright disgusting Neo-Noir Haven for VTM: Bloodlines 2. Haven was first showcased back in October '23 shortly after the official announce trailer, as part of Paradox Interactive's Dev Diary series.
Once owned by a ghoul consumed by his new need for vitae, the apartment sits in limbo, decaying in its own filth until our protagonists come along.
I took over Haven in a pre-alpha state. At this stage in production, I worked with LD to make minor layout changes and was responsible for overhauling the composition, look, lighting and a complete re-dressing of the space. Additional tasks included asset and material polish, collision and optimisation passes.
Special thanks to Jordan Grimmer (Senior Concept), Toby Hunt (Lead Env) and Ben Matthews (Associate AD) for their direction.
https://www.artstation.com/jordangrimmer
https://www.artstation.com/tobiashunt
https://www.artstation.com/bigbenmatt